Matthew Breit

Environment Artist

PortfolioResume (PDF / DOCX) ∎ Hobby Levels ∎ Contact: itslunaranyo@gmail.com

Q4DM11, or Skeleton Crew, was one of my best collaborations with Andrew Weldon. The art pass was left to me after his son was born, and later seeing what I'd done with the place, he summarized our working relationship as "I make the maps, and he makes them pretty."

With Andrew Weldon. More information at lunaran.com.


Q4DM9, Campgrounds, was a much-requested remake of the near-sacred Quake3:Arena level of the same name. Players were going to have the highest expectations for both quality and accuracy to the original, which it fell to me to deliver without running afoul of the very different performance requirements the Doom3 engine placed on layouts and lighting.

More information at lunaran.com.


Q4DM3, The Lost Fleet, was originally built in a texture set which was later repainted, wrecking the map. Restoring it was the first of my work on Quake4, completed within only a few days of even being given a desk at my new Raven position.

More information at lunaran.com.

Matthew Breit | Austin, TX 78705 | Portfolio | Resume (PDF | DOCX) | Contact: itslunaranyo@gmail.com

Geometry, texture application, and lighting in Quake IV multiplayer map Skeleton Crew. With Andrew Weldon. (1/6)

Geometry, texture application, and lighting in Quake IV multiplayer map Skeleton Crew. With Andrew Weldon. (2/6)

Geometry, texture application, and lighting in Quake IV multiplayer map Skeleton Crew. With Andrew Weldon. (3/6)

Geometry, texture application, and lighting in Quake IV multiplayer map Skeleton Crew. With Andrew Weldon. (4/6)

Geometry, texture application, and lighting in Quake IV multiplayer map Skeleton Crew. With Andrew Weldon. (5/6)

Geometry, texture application, and lighting in Quake IV multiplayer map Skeleton Crew. With Andrew Weldon. (6/6)

More information at [ lunaran.com ].

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Geometry, texture application, and lighting in Quake IV multiplayer map Campgrounds Redux. (1/6)

Geometry, texture application, and lighting in Quake IV multiplayer map Campgrounds Redux. (2/6)

Geometry, texture application, and lighting in Quake IV multiplayer map Campgrounds Redux. (3/6)

Geometry, texture application, and lighting in Quake IV multiplayer map Campgrounds Redux. (4/6)

Geometry, texture application, and lighting in Quake IV multiplayer map Campgrounds Redux. (5/6)

Geometry, texture application, and lighting in Quake IV multiplayer map Campgrounds Redux. (6/6)

More information at [ lunaran.com ].

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Geometry, texture application, and lighting in Quake IV multiplayer map The Lost Fleet. (1/5)

Geometry, texture application, and lighting in Quake IV multiplayer map The Lost Fleet. (2/5)

Geometry, texture application, and lighting in Quake IV multiplayer map The Lost Fleet. (3/5)

Geometry, texture application, and lighting in Quake IV multiplayer map The Lost Fleet. (4/5)

Geometry, texture application, and lighting in Quake IV multiplayer map The Lost Fleet. (5/5)

More information at [ lunaran.com ].

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