This site will work and look better in a browser that supports web standards, but should be accessible to any browser or Internet device.

Lunaran Matthew Breit

Hello

I'm Matthew Breit, a game developer with 12 years of professional experience, divided between level design, environment art, and programming (mostly tools). I started making Doom levels when I was 12. Like a number of people, that's also about how old I was when I chose a handle.

I am now in the woods, literally and figuratively, and looking for something new. Maybe it's a games industry job that's different than what I'm used to. Maybe it's applying what I've learned in games to new spheres of UX. Maybe it's a pure engineering role. The constant is that I like making stuff that people enjoy using; opportunities will be taken as they come.

Experience

Titles

Toolbox

Education

Bachelor of Fine Arts